By utilizing both, data analysis and an artistic touch, I create unique-sounding music that adapts to the needs of the projects I partake in. I identify powerful insights and trends from the audience to maintain a balance between the standards required from the industry, as well as my own musical discourse.
Music in film and games represents an important part of crafting the identity of the product. That's why I work closely with the production crew of each project. Be it game designers to film directors, or anyone else who affects the artistic vision of the work .
Aside from music, I'm a Data Ninja at Slangworks, a Digital Media Agency working Marketing strategies for very fun clients! I currently teach Video Game Sound Design and Advergaming at Coco School Mx and I'm working in some Interactive Stories.
B.ARK ORIGINAL SOUNDTRACK
NINTENDO SWITCH - TIC TOC GAMES 2021
I composed the full soundtrack for B.ARK, a Nintendo Switch game developed by TicToc Games, designed by Michael Herbster (Shovel Knight) and Marc Gomez (Adventures of Pip) and produced by Abraham Morales in Burbank, California.
WALK OF THE KAIJU
A SHORT IN UNREAL ENGINE 2020
3D Modeling and Concept Art by Ángel González
Sound Design and Mixing by Nino Oxilia
We made an Unreal Engine Cinematic of a Kaiju walking from concept art and 3d animation to original video game music and sound design because: WE LOVE KAIJUS! From Guillermo del Toro's Pacific Rim to kaiju no 8 and all of the Kaiju World, we love them all. Because of that, we made this cinematic that we hope you enjoy!
Rigging and Integration by Rob Sánchez
PUMPKINGHEAD STUDIOS - OCULUS RIFT 2020
Along with Mike Fortu, we composed the original music for the Automata Break Soundtrack, a virtual reality game that involved adaptive music that is altered seemingless with the Gameplay.
Music co-written by https://www.mikefortu.com/
Music that respects cinematographic efforts, details in syncing musical accents that support a Director's Vision, Script annotations and general Artistic Direction for the Film's needs.
VIDEO GAME MUSIC
User Experience and Game-play require dynamic and modular music that responds to the Game Designer's vision, the Developer's technical needs and Designing Musical events that flows with the User and the act of playing. When I compose music for games, being a developer myself, I understand the best practices I need to have working in the game main engines.